Introducing the X-A.R Welding Helmet: Product design for the future of welding
What is Virtual Reality?
Virtual reality has been around for a long time, but only recently come to life given further advances in computer technology - allowing VR to be utilized at an efficient level. The first computer-based VR setup called the SAS3 or SAS, developed by Z-A Production (Maurice Benayoun, David Nahon, Barco, Clarté), was installed in Laval France in April 2001. Virtual reality is a simulation in which computer graphics are used to create a realistic-looking world. Moreover, the synthetic world is not static, but responds to the user’s input (gesture, verbal command, etc.). This defines a key feature of VR, which is real time interactivity. (Virtual Reality Technology. Grigore C. Burdea, Philippe Coiffet. 2003). Since then the technology was adopted by google, Facebook and other companies to create various different products utilizing the technologies benefits – creating the framework for future development, and ultimately progressing it to the point it is at today. In 2010, the first Oculus Rift prototype was created, paving the way for what we know as consumer ‘Virtual Reality’ today.
X-A.R Welding Helmet
Using the latest augmented reality (AR) hardware, along with Leap Motion integration, the X-A.R Welding Helmet provides its user with a highly intelligent, intuitive experience, which is set to revolutionize blue collar industry for years to come.